triple-double-u.com / bookshelf

Bookshelf, 2006
20 12" Black and White monitors, wall shelf, variable dimensions

2006 [][][]Raum, Berlin
2007 lauf.werk . tmp . data.rescue, Berlin
2008 Migrating-Reality, GdK, Berlin
2008 Strictly Berlin, GdK, Berlin
2008 Rencontres Internationales, Madrid
2008 Rencontres Internationales, Paris


"Bookshelf places computer monitors on shelves as their screens flash 
text that visualizes network traffic. Shown adjacent to shelves 
containing real books, the installation questions the status of reading, 
the narrativity of protocol and data streams, the relative invisibility 
of data, the permanence of print versus the impermanence of digital 
archives, and the role of the human memory in retaining this 
information." Marisa Olson

"Computer monitors are set up on a bookshelf where each screen 
visualizes network traffic in the space. Placed strategically next to 
real books, the installation contrasts printed matter and virtual matter 
occupying the same space and fighting for dominance in an increasingly 
technological world." Jonah Brucker-Cohen


Rapid flow of letters and numbers on the monitors has nothing to do with 
chaos theory which can cause big disruptions in our world. It has also 
nothing to do with hacker's world as one would like to say. Monitors 
placed on a wall shelf become a contemporary bookshelf containing in 
itself endless digitized textual and visual material. The  Bookshelf 
represents a network traffic translated into descriptive form,
so the unseen side of "networking" would be understandable or at least 
readable. In technical terms the flow of letters and numbers on the 
monitors would sound like 'tcpdump', a common computer network debugging 
tool.
The Bookshelf was exhibited in various shapes and contexts. A Memex Wall 
installation, conceptualized in cooperation with superfactory.biz, was 
shown within a context of a "memory extender" game, the term of which 
was used to call a proto hypertext computer system influencing the 
development of subsequential hypertext and intellectual augmenting 
computer systems.











Bookshelf, 2007 in cooperation with superfactory.biz
Workstation, 20 12" Black and White monitors, wall shelf, variable dimensions

Bookshelf within a context of "memex game" a "memory extender" game, the 
term of which was used to call a proto hypertext computer system 
influencing the development of subsequential hypertext and intellectual 
augmenting computer systems. A "memex game" is a visual translation of 
that complex systems proposed by Vannevar Bush back in 1945. Here you 
get to know exciting people of the scene - the hacker artisan, the 
peer-to-peer oparist, the open source ego, etc. - all necessary to build 
up a more or less complex structure of contemporary economy and politics.