triple-double-u.com / bookshelf
Bookshelf, 2006
20 12" Black and White monitors, wall shelf, variable dimensions
2006 [][][]Raum, Berlin
2007 lauf.werk . tmp . data.rescue, Berlin
2008 Migrating-Reality, GdK, Berlin
2008 Strictly Berlin, GdK, Berlin
2008 Rencontres Internationales, Madrid
2008 Rencontres Internationales, Paris
"Bookshelf places computer monitors on shelves as their screens flash
text that visualizes network traffic. Shown adjacent to shelves
containing real books, the installation questions the status of reading,
the narrativity of protocol and data streams, the relative invisibility
of data, the permanence of print versus the impermanence of digital
archives, and the role of the human memory in retaining this
information." Marisa Olson
"Computer monitors are set up on a bookshelf where each screen
visualizes network traffic in the space. Placed strategically next to
real books, the installation contrasts printed matter and virtual matter
occupying the same space and fighting for dominance in an increasingly
technological world." Jonah Brucker-Cohen
Rapid flow of letters and numbers on the monitors has nothing to do with
chaos theory which can cause big disruptions in our world. It has also
nothing to do with hacker's world as one would like to say. Monitors
placed on a wall shelf become a contemporary bookshelf containing in
itself endless digitized textual and visual material. The Bookshelf
represents a network traffic translated into descriptive form,
so the unseen side of "networking" would be understandable or at least
readable. In technical terms the flow of letters and numbers on the
monitors would sound like 'tcpdump', a common computer network debugging
tool.
The Bookshelf was exhibited in various shapes and contexts. A Memex Wall
installation, conceptualized in cooperation with superfactory.biz, was
shown within a context of a "memory extender" game, the term of which
was used to call a proto hypertext computer system influencing the
development of subsequential hypertext and intellectual augmenting
computer systems.
Bookshelf, 2007 in cooperation with superfactory.biz
Workstation, 20 12" Black and White monitors, wall shelf, variable dimensions
Bookshelf within a context of "memex game" a "memory extender" game, the
term of which was used to call a proto hypertext computer system
influencing the development of subsequential hypertext and intellectual
augmenting computer systems. A "memex game" is a visual translation of
that complex systems proposed by Vannevar Bush back in 1945. Here you
get to know exciting people of the scene - the hacker artisan, the
peer-to-peer oparist, the open source ego, etc. - all necessary to build
up a more or less complex structure of contemporary economy and politics.